Understanding Game151 Live Coding 9 Humber Game Programming
Welcome to our comprehensive guide on Game151 Live Coding 9 Humber Game Programming. Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Key Takeaways about Game151 Live Coding 9 Humber Game Programming
- Jeff sets up some basic circle-circle collision detection between bodies.
- Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff begins work on
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
Detailed Analysis of Game151 Live Coding 9 Humber Game Programming
Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ... Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
Jeff gets SDL to display a window that displays only the void. Small steps!
In summary, understanding Game151 Live Coding 9 Humber Game Programming gives us a better perspective.