Exploring Game151 Live Coding 1 Humber Game Programming
Exploring Game151 Live Coding 1 Humber Game Programming reveals several interesting facts.
- Jeff sets up some basic circle-circle collision detection between bodies.
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff reviews his solution to Assignment
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
In-Depth Information on Game151 Live Coding 1 Humber Game Programming
Follow along with Jeff as he does some Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff spends some time refactoring our Assignment3 Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application
Jeff gets SDL to display a window that displays only the void. Small steps!
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