Understanding Game151 Live Coding 3 Humber Game Programming
Let's dive into the details surrounding Game151 Live Coding 3 Humber Game Programming. Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
Key Takeaways about Game151 Live Coding 3 Humber Game Programming
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff begins work on
- Jeff spends some time refactoring our Assignment3
- Jeff sets up some basic circle-circle collision detection between bodies.
- Follow along with Jeff as he does some
Detailed Analysis of Game151 Live Coding 3 Humber Game Programming
Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ... Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ... Jeff puts the final touches on his Assignment
Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
That wraps up our extensive overview of Game151 Live Coding 3 Humber Game Programming.