Understanding Game151 Live Coding 6 Humber Game Programming
Exploring Game151 Live Coding 6 Humber Game Programming reveals several interesting facts. Jeff begins work on
Key Takeaways about Game151 Live Coding 6 Humber Game Programming
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Follow along with Jeff as he does some
- Jeff sets up some basic circle-circle collision detection between bodies.
Detailed Analysis of Game151 Live Coding 6 Humber Game Programming
Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ... Jeff spends some time refactoring our Assignment3 Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
To create a 2D simulation of an object orbiting a star, Umer calculates the gravitational force vector.
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