Introduction to Game151 Live Coding 15 Humber Game Programming
Exploring Game151 Live Coding 15 Humber Game Programming reveals several interesting facts. Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
Game151 Live Coding 15 Humber Game Programming Comprehensive Overview
Jeff sets up some basic circle-circle collision detection between bodies. Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
Summary & Highlights for Game151 Live Coding 15 Humber Game Programming
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Follow along with Jeff as he does some
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Jeff spends some time refactoring our Assignment3
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
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