Understanding Game151 Live Coding 10 Humber Game Programming
Let's dive into the details surrounding Game151 Live Coding 10 Humber Game Programming. Jeff builds a high-resolution clock class to power our
Key Takeaways about Game151 Live Coding 10 Humber Game Programming
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Follow along with Jeff as he does some
- Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...
- Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ...
- Jeff gets SDL to display a window that displays only the void. Small steps!
Detailed Analysis of Game151 Live Coding 10 Humber Game Programming
Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ... Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ... Jeff spends some time refactoring our Assignment3
Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
That wraps up our extensive overview of Game151 Live Coding 10 Humber Game Programming.