Exploring Ssnss Super Sample Naive Surface Nets 2
Exploring Ssnss Super Sample Naive Surface Nets 2 reveals several interesting facts.
- Opengl - This is a video showcasing my implementation of
- Surface Nets
- Procedural mesh generated using
- This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.
- This is an unfinished smooth voxel project, which uses the
In-Depth Information on Ssnss Super Sample Naive Surface Nets 2
Procedural Generated Cave with Created with UnityEngine Job-System and Burst-Compiler This project conduct I march over a uniform grid of 128x128x128 and generate an isosurface using a Unity Implementation extending the work of TomaszFoster https://github.com/TomaszFoster/NaiveSurfaceNets I should add that I ...
GPU Surface Nets with (bad) LOD in Unity
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