Introduction to Fastnaivesurfacenets
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Fastnaivesurfacenets Comprehensive Overview
Just a quick demo of a voxel world using SurfaceNets. Currently it's only colored by vertex normals and I am planning on adding ... Naive Surface Nets: Procedural Mesh - Generated on the GPU using compute shaders. Created with UnityEngine Job-System and Burst-Compiler This project conduct super sample to compansate quality of naive ...
Procedural terrain generation using the Job system and Compute shaders inside Unity 2022.3.5f1. The job system is responsible ...
Summary & Highlights for Fastnaivesurfacenets
- I march over a uniform grid of 128x128x128 and generate an isosurface using a naive surface nets algorithm. An ellipsoidal ...
- This demo now uses 4 threads to generate the world. Also only chunks that will be visible are generated.
- A 513^3 uniform grid of binary data points is initialised from a heightmap. The grid is partitioned into 33^3 overlapping blocks ...
- Unity Implementation extending the work of TomaszFoster https://github.com/TomaszFoster/NaiveSurfaceNets I should add that I ...
- mago3D, how to make multiple LODs(Level of Details) using NSM(Net Surface Mesh) algorithm.
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