Exploring Wavebreakers Dev Log 2
Let's dive into the details surrounding Wavebreakers Dev Log 2.
- https://youtu.be/DStrwfgI2jI https://youtu.be/2J-16qBhZS8 https://youtu.be/MLmAwrTPo2E - Water is fully local, but if a player or a ...
- https://gravity-pollution-studios.itch.io/ Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ...
- The map is 32 x 32 tiles now. The waves could be infinite, but now I've selected 4th wave to be the final for the current level.
- Devlog breaker and better scaffold
- Rogue Wave is an open source First Person Roguelite Wave Shooter in prototype stage. Contributions are welcome. Latest
In-Depth Information on Wavebreakers Dev Log 2
A lot has been added: * True reflections on water at calm sea states * Water lapping at shoreline * Dynamic volumetric clouds, ... v2 (previously known as 1.2) Showing here some of the mathematical tools I use to add more effects on the simulation. Gradients ... I'm working on a jetski game (with a little help from my friend Claude). The main feature is a fully deterministic ocean emulation, ... (OPEN TO READ EXPLANATION) This is a preview video. v2 (previously known as 1.2) is taking a little long than expected due to ...
https://gravity-pollution-studios.itch.io/ Next idea was an homage to one of the most iconic space shooters of all time, Asteroids.
That wraps up our extensive overview of Wavebreakers Dev Log 2.