Exploring Volume Tiled Forward Shading

Let's dive into the details surrounding Volume Tiled Forward Shading.

  • An unoptimized implementation of
  • This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
  • Slides for the talk: http://efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/
  • This is a quick program i wrote in Free Pascal/Lazarus to test
  • The scene has about 800 point lights none of which casts

In-Depth Information on Volume Tiled Forward Shading

In this video This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... Personal and strongly opinionated rant about why one should never use light propagation

https://github.com/byumjin/Project5-WebGL-Clustered-

That wraps up our extensive overview of Volume Tiled Forward Shading.

Volume Tiled Forward Shading.pdf

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