Exploring Volume Tiled Forward Shading
Let's dive into the details surrounding Volume Tiled Forward Shading.
- An unoptimized implementation of
- This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.
- Slides for the talk: http://efficientshading.com/2016/07/12/game-technology-brisbane-presentation-2016/
- This is a quick program i wrote in Free Pascal/Lazarus to test
- The scene has about 800 point lights none of which casts
In-Depth Information on Volume Tiled Forward Shading
In this video This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... Personal and strongly opinionated rant about why one should never use light propagation
https://github.com/byumjin/Project5-WebGL-Clustered-
That wraps up our extensive overview of Volume Tiled Forward Shading.