Understanding Summed Area Variance Shadow Maps

If you are looking for information about Summed Area Variance Shadow Maps, you have come to the right place. based on: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html.

Key Takeaways about Summed Area Variance Shadow Maps

  • OpenGL
  • See project page at http://hhoppe.com/proj/recursive/ and http://www.impa.br/~diego/projects/NehEtAl11/ Video accompanying the ...
  • Quick demonstration of
  • basic implementation of
  • http://www.punkuser.net/vsm/

Detailed Analysis of Summed Area Variance Shadow Maps

In this video, I talk about how This is my implementation of These are the results for my implementation of

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

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