Understanding Resizing Game Engine Series
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Key Takeaways about Resizing Game Engine Series
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- After having completed the implementation of render items, we've almost everything in place in order to render our geometry.
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- In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ...
- Last time, we set up the graphics
Detailed Analysis of Resizing Game Engine Series
In the last video, we managed to host a native Win32 window in the level editor which is a .Net Core application. Because we're ... In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer. However, as you can see ... In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ...
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