Exploring Physics Engine Update 2 Non Penetration Constraint
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- Implemented using distance and
- i'm currently developing a server/processor that brings "Bullet
- Solving Overlaps correctly now. Added some linear/angular damping to highlight solving part.
- DevLog #3 of my custom C++
- http://hub.tutsplus.com/tutorials/gamedev-12578.
In-Depth Information on Physics Engine Update 2 Non Penetration Constraint
Here's a quick Previous video: https://youtu.be/57seMGrGWhw I implemented block solver, Stability test for stacks of boxes in ProtoTwin industrial This video explains equality and inequality
The GJK Algorithm apart from telling whether two convex shapes are colliding, can also tell the closest distance between them.
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