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  • Reads .obj mesh, stores as VBO. Fourier transform to manipulate vertices in the vertex shader. This is part 2 of my implementation ...
  • Physically correct waves with caustics at interactive frame rates. For the WSCG 2003 paper see ...
  • On the Simulation of
  • Probably the biggest SPH simulation for fluid dynamics. The interaction of a large wave with an oil rig is simulated using the ...
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