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- Reads .obj mesh, stores as VBO. Fourier transform to manipulate vertices in the vertex shader. This is part 2 of my implementation ...
- Physically correct waves with caustics at interactive frame rates. For the WSCG 2003 paper see ...
- On the Simulation of
- Probably the biggest SPH simulation for fluid dynamics. The interaction of a large wave with an oil rig is simulated using the ...
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