Exploring Pbr Reflection And Refraction With Vulkan

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  • Take a deep-dive into hardware-accelerated ray tracing! Learn about top-level and bottom-level acceleration structures, get to ...
  • I finally rendered something that actually looks like could be an asset in a game. The implementation process for this was a bit ...
  • So shiny :)
  • I improved the quality of the shadows and fixed some mip mapping issues, Also I added support for
  • Specular lighting represents shiny materials by modelling the

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PBR Reflection and Refraction with Vulkan Hey everyone, In this video, I'm sampling the cube map texture in a shader with the following calculations: 1. Calculate the eye ... Vulkan API PBR glTF amimation sample Overview of

Educational video for kids to learn about light's main properties:

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