Exploring Omnidirectional Shadow Mapping Directx 11
Exploring Omnidirectional Shadow Mapping Directx 11 reveals several interesting facts.
- Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...
- Omnidirectional shadow mapping
- DirectX 11: Shadow Mapping
- Not finished (I want to optimize it a bit and add a cool model for de light source). The
- DirectX 12 Animated Meshes with Clustered Shading and Omnidirectional Shadows
In-Depth Information on Omnidirectional Shadow Mapping Directx 11
Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY. Shadow Mapping [C++ DirectX 11] Depth Shadow C++ 3D game programming
This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some
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