Exploring Omnidirectional Shadow Mapping Directx 11

Exploring Omnidirectional Shadow Mapping Directx 11 reveals several interesting facts.

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In-Depth Information on Omnidirectional Shadow Mapping Directx 11

Music: "Rewound" by Chris Zabriskie From the Free Music Archive: https://freemusicarchive.org/ CC BY. Shadow Mapping [C++ DirectX 11] Depth Shadow C++ 3D game programming

This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some

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