Exploring I Made Smooth Terrain Using Marching Cubes

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  • In this coding adventure I try to understand
  • i coded up this new more efficient version of voxel
  • Hello,
  • This is just a test. I'm building this system for a fellow game dev, and
  • ... diggable

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I decided to mess around I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ... Here is the I have

This is my first stab at procedural voxel

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