Exploring Gpu Cloth Physics Revisited
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In-Depth Information on Gpu Cloth Physics Revisited
Now with CCD and bend constraints! 128x64 Meshes 16 iterations per frame (=131072 points calculated per frame!) No collisions. Find it here: https://github.com/MaxYari/ A real-time
https://www.assetstore.unity3d.com/en/#!/content/79734
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