Exploring Collision Hulls 101
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- When adding physics to your game it is important to understand what options you have and how to use them correctly.
- COLLISIONS
- Here we set up how we will analyze
- K-DOPs: popular from other big Game Engines * Automatic
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In-Depth Information on Collision Hulls 101
Video tutorial on making The white lines on the video represents the closest orthogonal projection from a point to an object. The yellow and red lines ... When you take a shot on a pool table or tackle someone in a football game, you're participating in a This is an embedded video on my blog: http://blog.hacktank.net/ Music is by Kevin MacLeod (http://incompetech.com/)
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