Understanding Coding Adventure 52
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Key Takeaways about Coding Adventure 52
- Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ...
- Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
- Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source
- My attempt at creating a little chess playing program! Think you can beat it? Give it a go over here: https://sebastian.itch.io/chess-ai ...
- I tried creating a custom ray/path tracing renderer. Featuring: maths, shaders, and cats! This project was written in C# and HLSL, ...
Detailed Analysis of Coding Adventure 52
Code Attempting to improve my Rubik's Cube solver with viewer suggestions such as: CFOP, domino reduction, and pruning tables. Let's try add sine waves together and see what sort of sounds we can create! Support my work (and get early access to new ...
Code
That wraps up our extensive overview of Coding Adventure 52.