Introduction to C Directx Physics Framework
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C Directx Physics Framework Comprehensive Overview
I explain all the derivations necessary to understand the basics of 3D rigid body I talk about the basics of 7 may 2025 gravity and deltatime settings.
but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon! https://patreon.com/zanzlanz ...
Summary & Highlights for C Directx Physics Framework
- opengl #
- 13 may 2025 I added two new type of objects; capsules and boxes, math of box collision was pretty easy but creating capsule ...
- Programmed in C++ with
- Github repository https://github.com/johnBuffer/VerletSFML-Multithread ○ Support me on patreon ...
- 25 may 2025 I didnt uploaded devlog for a while because i was working on the threading part of the project and when i focus on ...
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