Exploring C Directx 11 Post Processing Demo

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  • 1. Sepia + Blur + Wiggle 2. Radial Blur + AfterImage 3. AfterImage 4. Bloom + Sepia 5. Gaussian + AfterImage.
  • [C++ DirectX 11] Shader Post Processing Effects
  • DirectX 11
  • This is a presentation of my (unfinished) application which is designed to load images and apply
  • DirectX 11

In-Depth Information on C Directx 11 Post Processing Demo

DirectX 11 Post-Processing Demo A personal project that shows a variety of This is a This is a showcase of some initial attempts at fragment shaders developed to demonstrate different

3rd year assignment taken in Games Development at University, i achieved a first.

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