Understanding Brian Bucklew Dungeon Generation Via Wave Function Collapse

Let's dive into the details surrounding Brian Bucklew Dungeon Generation Via Wave Function Collapse. This talk is from the 2019 Roguelike Celebration - find out more at https://roguelike.club/event2019.html

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  • Finally got the superpositions to work. All 4 tile orientations are automatically generated. Adjacency constraints are hardcoded as ...
  • Data based tiled map

Detailed Analysis of Brian Bucklew Dungeon Generation Via Wave Function Collapse

854x480 GDC Vault Math for Game Developers Tile Based Map Generation using Wave Function Collapse In this 2019 Math for Game Developers session, Freehold Games' Quick recording of my prototype WFC

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