Exploring Adventures In Zdoom Modding Rail Spawnclass
Let's dive into the details surrounding Adventures In Zdoom Modding Rail Spawnclass.
- This is a fun bug. I think Xaser already fixed it, though.
- The missiles only track the painter projectile that was fired before!
- Not quite done yet, still want to get it to refresh after a while if the respawning items flag is on, but happy with it so far.
- If you don't know why I think this is worth showing off, you haven't messed around with Strife much. This took a lot of work to do ...
- Welp, got it working with the old HudMessageOnActor, now to ZScript it.
In-Depth Information on Adventures In Zdoom Modding Rail Spawnclass
Adventures in ZDoom Modding: Rail SpawnClass Something I've wanted to make for a while, inspired by BattleZone's TAG Cannon. It fires a projectile that sticks to walls and ... So, quite a while ago, a friend was talking about making a Legend of Zelda A proof-of-concept I've been working on for a new Strife monster. Currently, it uses the Purifier Drone sprites because I don't have ...
So, yeah. I've never liked Strife's falling damage. Rather than "whoops! You shouldn't do that," it's more like "Oh, you fell four feet?
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