Exploring 35 3d Game Engine Tutorial Rendering Engine Part 1 2

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  • In this video, we update the transforms so that you can specify objects relative to other objects in the scene.
  • In this video, we write the GLSL code for point lights and create a few classes for point light data.
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In this video, we start reorganizing our rendering code into an actual This video is Phew, it's a long In this video, we adapt the Transform and Camera classes to fit the new

In this video, we begin implementing our approximation of the

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