Introduction to 2d Platformer Pathfinding Wip 2 Walljumping
Let's dive into the details surrounding 2d Platformer Pathfinding Wip 2 Walljumping. I still gotta work on making traversing nodes smoother as well as other things.
2d Platformer Pathfinding Wip 2 Walljumping Comprehensive Overview
2D Platformer Pathfinding WIP Done in the course TNM095 at Linköping University. Angry-face AI follows the player using a modified A* algorithm. Work is ... Enemy (Square) with
A second video of the enemy
Summary & Highlights for 2d Platformer Pathfinding Wip 2 Walljumping
- Example demonstrating
- This is an very early
- Try out the Surfacer framework at https://levi.dev/surfacer. Or fork the code at https://github.com/levilindsey/surfacer. A procedural ...
- Cutting my teeth on some AI. Testing out a hierarchical finite state machine, procedural navigation mesh generation, A*
- A simple attack is now in the game. The player turns into a tornado of some kind and when he hits an enemy he'll lose a hitpoint.
That wraps up our extensive overview of 2d Platformer Pathfinding Wip 2 Walljumping.